I’ll probably forget I played it in a few years, which won’t be much of a loss. Having now played it, I get why so many folks have forgotten about Quake 4. What I found was an unremarkable shooter that functions on various basic levels, but doesn’t do much else. I didn’t know what to expect from Quake 4 in 2021. I know it’s the Strogg, the jabronis from Quake II, but it really doesn’t matter. At some point during all of this, your main character gets turned into a half-robot alien man. But this being Quake 4 it doesn’t actually come together, as the movement and weapons aren’t well suited to bigger, arena-style fights. In comparison, pretty much every Doom game has easy-to-read enemies that you can instantly spot from across the map, and plan for accordingly.Īnd that’s all I remember besides the final boss fight, which tosses a ton of enemies at you in a way that feels like an old-school id shooter. Aha, that was actually the deadly big guy, not the pushover big guy. Many times I would run into an area, see an enemy and not worry, only for them to almost kill me a second later. Quake 4’s enemies all look too similar, leading to the problem where you enter a room and can’t easily tell which foe you should prioritise. I still like ‘em though! Bad Enemy Design In Quake 4 the shadows are back, and still look good, but aren’t really used to create tension or scare the player. Doom 3’s sharp, dark shadows are stylish and create a cohesive look that is both scary and believable. They aren’t hard or annoying, but unremarkable and take too long.ĭoom 3 gets criticised for being too shadowy, but I always liked its look. In Quake 4 the vehicle sections are all set in boring-looking empty arenas of dirt and rock. Half-Life 2 also featured some questionable driving bits, but at least in that game you got to explore cool varied environments, like an empty seaside highway. A great example of this comes in the bad vehicle sections. Quake 4 can feel like a game trying to be Half-Life 2. If we ever get a Quake 5, please skip the elevators. On two separate occasions I got stuck in one of these elevators and had to reload a save because my teammate decided to block the door. Sometimes with your idiotic AI squadmates. You spend way too much time in this game riding elevators. Missing enemies in close combat with a shotgun in an id game is a travesty. What makes this shotgun bad? Its biggest problem is how tight the spread is, leading to many situations where I would miss enemies at point-blank range. But it’s a Quake game with id’s logo on it, and it has a fucking awful shotgun. Harness two, new powerups called Kamikaze and Invulnerability Shield, and four CTF-only Runes called Scout, Doubler, Guard, and Ammo-Regen.I know id didn’t make this game, instead only supervising its development and advising the folks at Raven Software.Wield three new guns: Chaingun, Nailgun, and Proximity Launcher.Fight against four new AI bots: Pi, Fritzkrieg, Janet, and James.Discover three new modes: One-Flag CTF, Overload, and Harvester.Play the new single-player “Tournament” mode.Warriors once alone must now join forces and face the Arena as one. Master your clan’s strengths and weaknesses across a variety of new modes and arenas. In this team-focused official expansion pack for Quake III Arena, choose one of five clans (The Fallen, Pagans, Crusaders, Intruders, and Stroggs) and fight for dominance. Wield twelve powerful and unique weapons.Experience thirty-five unique, gothic and sci-fi-infused arenas.Enjoy exciting modes including Free for All (FFA), Team Deathmatch (TDM), Tournament (1v1), and Capture the Flag (CTF).Play offline in single-player mode with AI-controlled bots.Compete in fast-paced multiplayer action for up to 16 players.Wield a variety of guns and power-ups as you fight for glory against ruthless combatants in high-tech and gothic arenas in this fast-paced, skill-based single-player and multiplayer FPS. The greatest warriors of all time and space have been summoned to battle for the amusement of an ancient alien race. *Quake III Arena now includes the main game and Quake III: Team Arena expansion pack. Quake III Arena is a critically acclaimed, multiplayer-focused, arena first-person shooter developed by id Software and released in 1999.
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