This situation will not improve when Wrath of the Lich King Classic launches on September 26th, it will only get worse. At present, the best and only way to resolve this issue for the impacted realms, is for people to leave the realm via free transfers. So put as plainly as possible, we cannot increase capacity any more without inviting additional and likely cascading failures to the service. Never in wow’s history had the capacity of realms been as high as they are now, and even with our modern capacity we can still sometimes experience performance degradation when the realms are full and DB load is at its peak. When that total number of connections to a realm’s DB and services reaches a certain number, the service will degrade or fail on multiple levels, leading to symptoms like severe Auction House lag or outages, Chat performance degradation, or lag when attempting to loot items. Every time a player connects to a realm, that connection interacts with numerous services, systems, and adds to the total load on the persistent database that the entire game relies upon to fetch data related to players, spells, quests, creatures, Auctions, etc. “Realm capacity is dictated by the total number of connections that the service itself can handle. So why isn’t Blizzard adding capacity, reducing queues, or taking advantage of layer tech? Capacity on the existing servers is already maxed out, and layer tech doesn’t add the necessary capacity. In fact, the company opened a new destination server, Eranikus, last night. These incoming transfers have made this a very robust and in fact nearly full realm that is now right around 4 times the size of a full 2008 realm.” In other words, even the destination servers are filling up, and Sulfuras will close this afternoon. “In the past week, this realm has seen almost 40,000 incoming transfers, with hundreds more still occurring per hour. “Prior to last week, had low concurrency at around ½ to 1/3 the size of a 2008 realm,” Aggrend says. As of last night, there’s a formal statement out on the mess, penned by the Blizzard game producer going by just Aggrend.įirst, Blizzard says it’s disabling new character creation and paid character transfers “indefinitely” in order to at least stop aggravating the queues, even as it admits this will “cut off opportunities for new and returning players to join their friends on these large realms, possibly for many months.” Free transfers off those realms will remain open, though Aggrend says not enough groups have moved to date. As we’ve been noting for the last week, the WoW Classic Wrath of the Lich King pre-patch launch hasn’t gone to plan, largely thanks to incredible queues and Blizzard’s apparent inability to address the problem.
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